At check-in each team leader will be supplied with a reflective jacket, carrying a team number, which must be worn at all times. Please ensure that this jacket is returned when you leave the course at the final checkpoint.
This kit will be inspected and no teams released to walk without it.
You may wish to carry refreshments. There will be drinking water at Checkpoints. Soup, pasties, coffee and tea (the cost of which is included in the entry fee you have paid) will be supplied at the half-way stage. In addition, there will be a refreshment van in attendance at the reception and halfway point where additional food or drinks may be purchased.
Teams receive points for each section completed and for correct answers to clues. The standard time for each section is on the instructions given at each Check Point. You will lose points for late arrival (a point for every five minutes late up to a maximum of three), but there are no points for arriving early – Moonraker is not a race.
For other accidents or injuries contact the Central Control using your mobile phone – the number is displayed on every direction sheet. If you are able to make contact stay where you are and a search and rescue team will find you.
Alternatively: At least one team member must stay with the injured party and the remaining team members go to the nearest Check Point to fetch help. Be aware that this may be the checkpoint you’ve just left. Ambulance cover is on site and can be summoned at any time.
Checkpoint grid references will be supplied on the detailed route instructions. If you need help to come to you, sound three long blasts on your whistle every two minutes. Any team proceeding to help should answer with one long blast and alert Control by mobile phone if they’re able to. A search party is available to find lost teams, ie. teams who are late arriving at a Check Point. If you are lost or very late and you hear a single long blast, you should answer the search party by giving three long blasts.
Abandoning the walk: Should any member of your team have to give up, you must report this to one of the organisers at a Check Point. If this leaves your team with less than four members your team may be asked to abandon the walk. Transport will be provided to return the member or team to the start point and car park.
If for any reason a team member gives up between checkpoints this must be advised to Central Control using the emergency numbers on your Direction sheet AND the next Checkpoint. This is vitally important as we keep a record of every person on the course which cannot be closed until every walker is accounted for.
Remember, this is an initiative and endurance test which you tackle at your own risk. Parts of the course will, in the dark, require care and common sense. When you walk on roads, use a torch front and rear, and ensure your reflective clothing can be seen. Entrants are asked not to make excessive noise anywhere on the course, but particularly where the route passes near houses. Unnecessary noise or use of the whistle will incur penalties, only one warning will be given, after which the team will be withdrawn.
Please observe any requests on your clue sheets to be quiet.
NO clues or questions are situated on private houses, and care should be taken not to shine torches into windows or onto the front of houses.
Avoid disturbing wildlife and deer in particular. Some sections of the course are on private land.
Please take all your litter home with you. We regret there will be no bags provided at checkpoints this year.
NO DOGS ARE ALLOWED, SORRY