Kit list and Vital InformationPlease read carefully to the end
TRAINING:This event is intended to be a test of your navigation and walking abilities. The routes are not way-marked, although clear written route instructions will be given to help you find your way.
All entrants should be confident that they are able to walk the distance of the route they have chosen.
Entrants should be proficient with the use of a map and compass. Whilst a mobile phone may be helpful, it should not be relied upon as a sole means of navigation.
Teams receive points for each section completed and for correct answers to clues. The standard time for each section is on the instructions given at each Check Point. You will lose points for late arrival (a point for every five minutes late up to a maximum of three). There are no points for arriving early – Moonraker is not a race.
Mandatory kit per team: - OS Explorer Maps 128 (Taunton & Blackdown Hills).- Compass, as several directions is dependent on compass bearings, you may be asked to demonstrate capability.- Mobile phone(s) are permitted for emergency use only, not for directional use, as not considered accurate enough.- Whistle, in the event of an emergency only.- First aid kit, for minor emergencies.- Pens/pencils to complete the Quiz Challenge Questionnaire Answer Sheet.- At check-in your Team Leader will be issued with a reflective jacket, carrying the team number, to be worn by one team member at all times.Optional kit per team:- If you have a battery pack for your mobile phone, charge it up and bring it with you
Mandatory kit per individual walker: - Reflective clothing; Hi-Vis Tabard, Coat or Jacket.- Appropriate clothing and footwear for the terrain and weather conditions.- Torch plus spare battery.- Water and Food in the event of an emergency- Completed In Case of Emergency (ICE) Card, issued at Briefing.
Water:Please bring plenty of fluids. We ask that you come prepared and self-sufficient for the conditions, although there will be water and refreshments available at checkpoints.
HEADQUARTERS - REFRESHMENTS: On arrival at the start and finish point, which is also half-way for those on the long route, you will be greeted with a smile and nice brew, or soup courtesy of our friends at Mr Miles, served by the team from Inner Wheel.TRANSPORT: Free transport is provided for any entrant who is unable to complete the route, or in the event of an emergency, where the Ambulance is unable to access your location.TOILETS: There will be toilets available at the start and finish point of your route.WEATHER: October can be a challenging time for weather conditions, please make sure you are appropriately equipped for the conditions at the event time.Should the weather conditions not be appropriate for the event to start, you will be contacted via email through the online registration portal.
PHOTOGRAPHS:There will be Photographers at the event, at various locations en-routeFINISH:Please make sure you register your return at the end of the walk. Here you will receive your Completers MedalCARE OF THE COUNTRYSIDE:The Countryside Code: https://tinyurl.com/msp9rpajGET IN TOUCH:Our aim is for people to get together and have fun outdoors!!! Please do get in touch with any questions or suggestions – we’d love to hear from youEmail us at moc.liamg%40vtcrrekarnoom
In the event of serious accident please dial 999 then alert Central Control as soon as you’re able.
For other accidents or injuries contact the Central Control using your mobile phone – the number is displayed on every direction sheet. If you are able to make contact stay where you are and a search and rescue team will find you.
Alternatively: At least one team member must stay with the injured party and the remaining team members go to the nearest Check Point to fetch help. Be aware that this may be the checkpoint you’ve just left. Ambulance cover is on site and can be summoned at any time.
Checkpoint grid references will be supplied on the detailed route instructions. If you need help to come to you, sound three long blasts on your whistle every two minutes. Any team proceeding to help should answer with one long blast and alert Control by mobile phone if they’re able to. A search party is available to find lost teams, ie. teams who are late arriving at a Check Point. If you are lost or very late and you hear a single long blast, you should answer the search party by giving three long blasts.
Abandoning the walk: Should any member of your team have to give up, you must report this to one of the organisers at a Check Point. If this leaves your team with less than three members your team may be asked to abandon the walk. If needed transport will be provided to return the member or team to the start point and car park.
If for any reason a team member gives up between checkpoints this must be advised to Central Control using the emergency numbers on your Direction sheet AND the next Checkpoint. This is vitally important as we keep a record of every person on the course which cannot be closed until every walker is accounted for.
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